C1 gaming

                                                                                                                     Thursday 19th September 2024

                          Video games

LO: To explore the history & context of video games.

DO NOW

  1. What media forms are there?
  • Magazines
  • radio
  • film
  • gaming
  • tv
  • adverts
  • newspaper
  • music
  • podcasts
  • websites
  • trailers
  • news
     2. where can we access media?
  • phone
  • cinema
  • computer
  • iPad
  • xbox

Video game industry
  • Since the 1970s they have had massive growth
  • Video games are relatively new media form

1970- space invaders- Within a year 60,000 space invaders united states where sold.

1980-pac-man- The first arcade hit to come out on to home game console two years later ms pac-man was added making the game more gender equal.

1990- sonic - gamers especially in the united states, snap up sega systems and everybody falls in love with the fast sonic the hedgehog.

2000- sims - Best selling computer games become a hit with female players.

2010- Minecraft - The addictive brick building game becomes a hit as creativity is key.


Personal identity
Information
Entertainment
Social interaction.       


   
Video games are widely viewed as providing development and skills to players.  Players believe video games provide mental stimulation (90%) and stress relief (90%) and help improve cognitive skills (88%). Video games can be seen as educational and allow players to learn in an educational way: whilst still having fun. People enjoy playing video games as they can choose a theme they are interested about.Video games allow people to understand there true self by expressing passions about certain topics which also help create friends due to shared similarities.This can help with finding your true identity.

                                                                                                                      Thursday 3rd October 2024 





Do Now 

  1. epic games.
  2. 1991.
  3. third person shooter game/ gun/battle.
  4. personal identity/ information/ entertainment/ social interaction.
  5. an interactive experience combines with real world and computer generated reality.

                     Exploring context


Prince Harry video on Fortnite

  • The main points in the video are that Fortnite is a highly addictive game for anyone and promotes young people to become violent .Price Harry thinks it should be banned as he believes that being addicted to gaming is a condition which should be monitored for young teens. I somewhat agree with Prince Harry as i believe that playing video games such as Fortnite for long periods of time in unsociable hours in unhealthy and has a negative impact on players sometimes even exposing them to mental health conditions such as depression and believing there only way to cure it is to play video games which are commonly violent. I also disagree with this belief as video games can enable people to create friendships due common interests. If monitored reasonably video games can become a positive impact to mental health by enabling people to come away from real world to a fake world where they can do what they want.

Healthcare triage on video games

  • The healthcare triage explains how when reading a sad book you have sad thoughts but it never makes you get depression so why would playing video games that have violence in them  make you become a violent individual. He also explains how there is no factual statistics that proves that there is a link between violent video gamers and violent people.By parents being aware on what video games there child is playing and following age restrictions these violent games should not be a problem as they age ratings are chosen to only allow a certain audience to play if there are that graphic. He thinks that video games should not be banned just that parents need to be aware on what  there child is playing. 
Media insider- Bandura and video games

  • Bandura carried out a experiment where he showed a room full of 3-6 years olds a person being violent towards a doll and then played them alone in a room with a doll to which they began to be violent. Another room was shown a video of someone playing nicely with the doll and again the children who where left alone began to print this behaviour and be nice to the doll.Personally i believe that this was an unfair experiment as firstly the children where very young who dont know right from wrong, secondly the doll was made to be punched creating a fun play for the child, lastly i think violence is blamed on the person not the media they watch/hear.






















































Comments

  1. 19/9- you need to answer the question set. for the baseline test and use the theory from the lesson.

    ReplyDelete

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